Wolf3d Haven Forum

Please log in or register. Smile

Join the forum, it's quick and easy

Wolf3d Haven Forum

Please log in or register. Smile

Wolf3d Haven Forum

Would you like to react to this message? Create an account in a few clicks or log in to continue.
Wolf3d Haven Forum

A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


5 posters

    [released] Time to Kill - Eisenfaust Edition

    doomjedi
    doomjedi
    Hardcore Wolfer
    Hardcore Wolfer


    Male
    Number of posts : 1378
    Age : 45
    Location : Israel
    Hobbie : Gaming and Modding, Pixel Art
    Registration date : 2007-03-26

    [released] Time to Kill - Eisenfaust Edition Empty [released] Time to Kill - Eisenfaust Edition

    Post by doomjedi Sun Jun 23, 2019 10:33 pm

    We proudly present Eisenfaust edition of "Time to Kill" mod (2012) by Thomas. As with every new Eisenfaust Edition - we've got new surprises for you, including new additional enemies, Bosses, weapons, features, enemy actions and attacks, scenery interactivity, missions. So many surprises to discover or get discovered by. Get Psyched!

    Main Credits:

    Mapping: Thomas (original mod), LinuxWolf (eisenfaust edition)
    Coding: LinuxWolf
    Additional Art: DoomJedi
    New Music: RonWolf
    Testing: GarrettChan (main tester), DoomJedi, WLHack, WolferCooker

    Released with permission (and blessing) by Thomas.

    https://www.moddb.com/mods/time-to-kill-eisenfaust-edition/downloads/time-to-kill-eisenfaust-edition

    [released] Time to Kill - Eisenfaust Edition 156135416928154520

    [released] Time to Kill - Eisenfaust Edition 156135415934199592

    [released] Time to Kill - Eisenfaust Edition 15613541643428985
    brickgolem
    brickgolem
    Sophomore
    Sophomore


    Male
    Number of posts : 90
    Age : 40
    Location : Askim, Norway
    Job : Chicken factory terminal worker
    Hobbie : Wolf 3d mods, Castlevania, Super Mario Bros games, Heavy Metal Music, Road Trip, Forest Walk, Mountain Climb, Facebook
    Registration date : 2014-11-24

    [released] Time to Kill - Eisenfaust Edition Empty Re: [released] Time to Kill - Eisenfaust Edition

    Post by brickgolem Mon Jun 24, 2019 4:02 am

    Wow. A knight with sword and shield as a boss. Pretty good challenge.Twisted Evil And diagonally corners too. Looking forward to play it.
    doomjedi
    doomjedi
    Hardcore Wolfer
    Hardcore Wolfer


    Male
    Number of posts : 1378
    Age : 45
    Location : Israel
    Hobbie : Gaming and Modding, Pixel Art
    Registration date : 2007-03-26

    [released] Time to Kill - Eisenfaust Edition Empty Re: [released] Time to Kill - Eisenfaust Edition

    Post by doomjedi Mon Jun 24, 2019 7:04 am

    brickgolem wrote:Wow. A knight with sword and shield as a boss. Pretty good challenge.Twisted Evil And diagonally corners too. Looking forward to play it.
    Thanks, heh Smile
    That Boss is only part of the related...mechanic to discover (though as you see from level number - not right away)
    Don't underestimate the shield&sword Boss/es.
    WolferCooker
    WolferCooker
    Hardcore Wolfer
    Hardcore Wolfer


    Male
    Number of posts : 1201
    Age : 34
    Location : Pennsylvania, U.S.A
    Hobbie : Video Games (mostly PC), but been rapidly losing interest in it recently
    Registration date : 2010-09-24

    [released] Time to Kill - Eisenfaust Edition Empty Re: [released] Time to Kill - Eisenfaust Edition

    Post by WolferCooker Fri Jun 28, 2019 11:35 pm

    Quickly found the way to beat the knight boss (and then after that too). VERY unique. We need more of that in future mods.

    VERY great game and gotten 100% on every level except the final. Final score tallies to just under 11 million.
    doomjedi
    doomjedi
    Hardcore Wolfer
    Hardcore Wolfer


    Male
    Number of posts : 1378
    Age : 45
    Location : Israel
    Hobbie : Gaming and Modding, Pixel Art
    Registration date : 2007-03-26

    [released] Time to Kill - Eisenfaust Edition Empty Re: [released] Time to Kill - Eisenfaust Edition

    Post by doomjedi Sun Jun 30, 2019 3:06 am

    Thanks Smile

    It's great to hear you found the way against Knight Boss Smile Did you also use the alt fire ("x"), like you should?
    Even GarrettChan didn't discover it himself during testing, till we told him.
    WolferCooker
    WolferCooker
    Hardcore Wolfer
    Hardcore Wolfer


    Male
    Number of posts : 1201
    Age : 34
    Location : Pennsylvania, U.S.A
    Hobbie : Video Games (mostly PC), but been rapidly losing interest in it recently
    Registration date : 2010-09-24

    [released] Time to Kill - Eisenfaust Edition Empty Re: [released] Time to Kill - Eisenfaust Edition

    Post by WolferCooker Sat Jul 06, 2019 11:09 pm

    Yep. I saw the pattern and beat him.
    GeezerBot
    GeezerBot
    Freshmen
    Freshmen


    Male
    Number of posts : 22
    Age : 69
    Location : California
    Registration date : 2015-08-26

    [released] Time to Kill - Eisenfaust Edition Empty Re: [released] Time to Kill - Eisenfaust Edition

    Post by GeezerBot Tue Mar 17, 2020 6:12 am

    Thanks for the mod. Just finished Level 2, but didn't find all secrets. Love all your games, much appreciated.
    GeezerBot
    GeezerBot
    Freshmen
    Freshmen


    Male
    Number of posts : 22
    Age : 69
    Location : California
    Registration date : 2015-08-26

    [released] Time to Kill - Eisenfaust Edition Empty Re: [released] Time to Kill - Eisenfaust Edition

    Post by GeezerBot Thu Apr 09, 2020 1:17 pm

    Couldn't beat Knight Boss. I could see he moved shield when raising sword, but I couldn't get enough hits into him without getting killed. Not sure what was meant by alt "x" fire, but tried strafing from side. Not sure how effective that was. Well obviously not much, as I didn't beat him. Loved game so far, lotsa great features like the injured guards that shoot from ground, or the drop and roll guards. Liked the 3rd key and gem locks made it fun.
    avatar
    major_pao
    Wolf3d n00b
    Wolf3d n00b


    Number of posts : 2
    Age : 40
    Registration date : 2020-10-14

    [released] Time to Kill - Eisenfaust Edition Empty Re: [released] Time to Kill - Eisenfaust Edition

    Post by major_pao Fri Oct 16, 2020 1:00 am

    Hi All. How can I elude the red ball bearing the face since it can kill you when you bumped on it forcing me not to complete all the treasures and even secrets (particularly in Floor 20 and 34) since it is blocking the path? Thanks!
    avatar
    major_pao
    Wolf3d n00b
    Wolf3d n00b


    Number of posts : 2
    Age : 40
    Registration date : 2020-10-14

    [released] Time to Kill - Eisenfaust Edition Empty How Did you do that?

    Post by major_pao Sat Oct 17, 2020 3:47 am

    WolferCooker wrote:Quickly found the way to beat the knight boss (and then after that too). VERY unique. We need more of that in future mods.

    VERY great game and gotten 100% on every level except the final. Final score tallies to just under 11 million.
    Hi,  presently playing battling that knight boss and its seems that he is not beatable.  Although I use knife and strategize to go on collission and when he slowly lift the sword and I fire and run away, but it takes too long and not dead at this point.

    Sponsored content


    [released] Time to Kill - Eisenfaust Edition Empty Re: [released] Time to Kill - Eisenfaust Edition

    Post by Sponsored content


      Current date/time is Sun May 19, 2024 8:31 pm