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Wolf3d Haven Forum

A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


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doomjedi
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    THE MUTANT UPRISING

    lilmanjs
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    Post by lilmanjs Sat Jun 09, 2007 2:48 pm

    First topic message reminder :

    this is going to be my next addon. you will play as a captured american solider that has been used for experiments and has been turned into a mutant. but they forgot to wipe out his memory all the way and the mutant remembers who he is and what he has to do. so you get to try and get out of the place. if anyone wants to do coding you can do that now while the final fight is getting done. and whoever can delete threads can you delete the I have a new addon Idea thread?
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    Post by lilmanjs Tue Jun 30, 2009 2:34 pm

    anyways, some news is that John is willing for the summer at least to work on the mod.
    doomjedi
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    Post by doomjedi Thu Jul 02, 2009 7:28 am

    Now what about weapons? for undead/mutant/scary theme shotgun was always THE weapon Smile
    Reloading feature can fit it well.
    I can also design some more unique weapons, even futuristic....mutantkillers Smile
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    Post by lilmanjs Thu Jul 02, 2009 4:52 pm

    well we have 2 different types of mutants, a shotgun guard and much more. If I remember correctly there was supposed to be like 7 or 8 weapons for the mod. as far as guards go we have a standard mutant, and then later on in the mod you start to see mutants that were experiments to make a better stronger and faster mutant. plus last I talked to toni we were moving the mod over to SDL.
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    Post by doomjedi Thu Jul 02, 2009 9:06 pm

    We need some new gibbier death frames for a mutant IMO. Even a few different random-loaded death sequences...
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    Post by rgamesinc Sun Jul 05, 2009 12:10 am

    Hello. Long time no see, Wolfenfans Very Happy

    I'm working on a rough draft for a heavily armored 'mini uber mutant' of sorts, mostly to see if I still have that Wolfenstein bone in my body in good shape.

    I'll probably have it done tomorrow sometime, and then I'll post it up on this thread.

    Edit:

    Alright, finished earlier than expected.

    THE MUTANT UPRISING - Page 3 Miniub10
    THE MUTANT UPRISING - Page 3 Miniub13

    He's in the TMU palette and everything.
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    Post by doomjedi Sun Jul 05, 2009 2:58 am

    Veeery nice...I'm IMPressed (a bit doomy humor)...this is one of the better enemy work I've seen recently.
    The belt areas is a little....not finished though...bulky...you should round it a bit with shading...
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    Post by ronwolf1705 Sun Jul 05, 2009 5:09 am

    Great looking enemy! Good to see that you're back, your graphics always look superb! Smile
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    Post by rgamesinc Sun Jul 05, 2009 8:01 am

    I created a sort of in-depth look on all the steps I followed to make the enemy. This sort of thing might be helpful if you're looking at getting into or have just started making Wolfenstein graphics.

    This is the process I usually follow, and generally takes just a couple hours or less to finish an enemy once I've started. The image is sort of large, so open the Spoiler to see it.

    Spoiler:

    Edit:

    THE MUTANT UPRISING - Page 3 Assaul10

    I made a hi-def single frame for a help picture or something. I might do this later for other enemies too. I don't plan on animating anything in this style though, as a single frame was too much of a pain.
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    Post by doomjedi Sun Jul 05, 2009 10:24 am

    I've looked at your manual...it's was sure interesting, between one sprite artist and another Smile
    I wonder why you use SpriteMaker for recoloring, when you could do this much easier with RecolorBMP in a sec. I use spriteMaker only for palette converting and darker texture creating.
    Not only that, but you could lower the unbalanced shining of the lower metal with RecolorBMP without touching the rest of the sprite.

    Overall it's anazing work, so I'll leave the enemy making to you. I might focus on weapons, scenery and textures...when project's head will finally decide when he needs and will start giving tasks.
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    Post by rgamesinc Mon Jul 06, 2009 5:34 am

    Thanks for the feedback, guys. It's good to know my absence from the Wolfing scene hasn't made my skills too worse off.

    Also, as I said above, I made some more hi-def single frames of some of the other enemies in the game. Click the spoiler to see 'em.

    Spoiler:
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    Post by jayngo26 Mon Jul 06, 2009 6:28 am

    Really nice work/tutorial. I liked the doctor in lab coat. Cool
    lilmanjs
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    Post by lilmanjs Mon Jul 06, 2009 3:29 pm

    this is amazing. if we can get a coder and some mappers we should be in business. also, megabyte when he's got a place where his comp can be set up he shall get to work on stuff for FF2 and he has offered to make a map or 2 for TMU.
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    Post by rgamesinc Fri Jul 24, 2009 6:22 am

    In the spoiler is some more high def stills. Next update should have some crazy lab equipment, so stay tuned Cool

    Spoiler:
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    Post by Sam122 Thu Mar 05, 2020 4:08 am

    even though the place the images were uploaded to was closed I still like this  Surprised

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